AI Insights · Timothy · January 2022
Top 5 2D Realistic Games in Africa: Q4 2021 Performance
Explore the performance of the top 5 2D realistic games on a unified platform in Africa during Q4 2021, with insights from Sensor Tower.
In the fourth quarter of 2021, the top 5 2D realistic games in Africa showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Evony started Q4 2021 with strong weekly downloads of 111K, but this number declined to around 36K by the end of December. The game’s weekly revenue peaked at approximately $56K in the last week of November and again in the final week of December. Active users decreased from 334K in late September to 153K in the final week of December.
Rise of Castles: Fire and War experienced relatively stable weekly revenue, peaking at $23K in late November. Downloads saw a noticeable increase from 2.5K in late September to 4.7K by mid-December. The game maintained a consistent active user base, starting with 22K in late September and ending with 25K in the final week of December.
انتقام السلاطين showed steady weekly revenue, reaching $21K by the end of December. Downloads peaked at 44K in early November but tapered off to 20K by the end of the year. Active users fluctuated, starting from 81K in late September and peaking at 106K in early November, before settling at 95K in the final week of December.
8 Ball Pool™ saw impressive weekly downloads, starting at 177K in late September and maintaining strong numbers throughout the quarter, ending with 171K in the last week of December. Revenue peaked at $20K in the final week of December. The game consistently engaged a large number of active users, starting with 3M in late September and slightly declining to 2.7M by the end of December.
Zynga Poker ™ - Texas Hold'em experienced fluctuating weekly revenue, peaking at $18K in the week of December 20. Downloads were relatively low, peaking at 1.8K in mid-December. Active users saw a high of 54K in early October, but this number declined to 38K by the end of December.
This data provides a snapshot of how each game performed over the quarter. For more detailed insights and data, visit Sensor Tower.